﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnergyController : MonoBehaviour
{
    public AudioClip clip;
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        GameObject.Find("MusicPlayer").GetComponent<AudioSource>().PlayOneShot(clip);
        collision.SendMessage("GetEnergy");
        Destroy(gameObject);
    }
}
